Table of Contents
- D20 Sheet Template (as of HG Patch 1.5.4)
- Highguard Sentry Sheet (as of HG Patch 1.5.4)
- Division Perks (as of HG Patch 1.5.4)
#12687946 Sep 06, 2016 at 09:01 PM | |
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![]() 15 Posts | CTRL+F to find what you need. Table of Contents
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#12687951 Sep 06, 2016 at 09:02 PM · Edited 5 years ago | |
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![]() 15 Posts | D20 Sheet Template LEVEL: XX PREFERRED WEAPON: XXXX SKILL POINTS: XX/110 WEAPON SKILLS Sword and Board: Hand to Hand: Bladed: Blunt: Axes: Warglaives: Pole weapons: Bows: Crossbows: Firearms: Wands: SCHOOLS OF MAGIC Nature: Spirit: Water: Earth: Arcane: Shadow: Necromantic: Air: Fire: Fel: Light: TECHNOLOGY SKILLS Khaz Modani: Thalassian: Goblin: Naaru: Mo'Arg: Ethereal: SUPPORT SKILLS First aid: Endurance: Magical Defense: Physical Defense: Command: Perception: Bromance: |
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#12687955 Sep 06, 2016 at 09:03 PM | |
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![]() 15 Posts | Highguard Sentry Sheet Weapon Skills: Hand to Hand: 20 Schools of Magic: Arcane: 20 Technology Skills: Thalassian: 10 Support Skills: Endurance: 10 Magical Defense: 20 Physical Defense: 15 Command: 11 Abilities: Arcane Zap: Blasts a target with a handful of Arcane. [Arcane modifier] Pummel: Exactly what it says on the tin. [Hand-to-Hand modifier] Stomp: Yep. [Hand-to-Hand modifier] Smash: Mhm. [Hand-to-Hand modifier] Arcane Explosion: Like the mage ability, deals damage to all around. [Arcane modifier] Taunt: Says something rude at a target to get its attention. Not guaranteed to be rude. [Command modifier] |
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#12687959 Sep 06, 2016 at 09:04 PM | |
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![]() 15 Posts | Division Perks SPELLBREAKER: Arcaneborne: Upon rolling a successful D20 defense against a magical attack, roll an additional D10 above 4 to reflect the spell back at the attacker for full damage. MERCY SECT: Divine Intervention: When reduced to 50% HP, first revive 1 KO'd member to half of their HP. Then, while at 50% HP or lower, your successful heals now effect 1 additional member on the field. BATTLEMAGI: Ley Advantage: After 3 successful spell hits, roll an additional D10 above 3 on your fourth successful spell to split it into 3 bolts, dealing 3x damage to 1 target. SILVER HAND: Avenging Wrath: When 30% of allies are KO, successful Attack Phase rolls give an additional hit/heal. 812TH: Rangers -Windrunner's Legacy: Every successful defense roll in a wooded area grants a counter attack for normal damage. Outrunners - Cannot Touch This: Advantage on physical defense rolls due to agility. Skyguard - Danger Zone: Your mount has an attack against opponents and can attack with you on attack phases. Can also be attacked by hostiles. Mount attack/defense modified by your Command skill. Spellbows no longer need to put points into Bow for attacks, they rely upon their casting skill. SUN KNIGHTS: Solar Flare: (If the sun can be seen) Every successful attack landed, also /roll 12 and if it is over 7, a burst of Solar energy slams down from the sky at your same target. Calculate the damage by /roll 6, twice, adding both numbers up. (This is called a 2d6!) HELLGUARD: Horadrim: When demons are near, you gain advantage on perception checks. Illidari take no fel damage and once every 5 turns may use Spectral Sight for a guaranteed flawless perception check from the DM. |
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#13207499 Apr 23, 2017 at 10:08 PM · Edited over 4 years ago | |
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![]() 15 Posts | Racials: High Elf
Half Elf
Human
Highborne
Night Elf
Worgen
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