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Highguard Patch 2.2

Aeriyth / Jan 01, 2018
This patch introduces a new Perk system for the D20. For players looking for a more advanced D20 experience, you may spend skill points on Perks. It could prove a worthwhile investment! Each perk costs 10 Skill Points.

Once a day you may use your magical wiles to convince an NPC into an action.

Once a day you may loot a non-boss enemy for some goodies.

Once a day you may heal your companion to full with this magical salve.

Final Word
When an attack reduces you to 0 HP, you instead hold out at 1 HP for the following Attack Phase. Then, you go down.

If you take 0 DMG from an attack, you can choose to intervene and take another player’s damage for them.

Abjurer’s Touch
Once a day you may use your Arcane Skill on a Defense Phase to manifest a shield around you or another. The shield blocks damage equal to Arcane Skill.

Divine Intervention
Requires 20 in Light
Requires In-Character Faith
Once a day you may attempt to call upon the Light to intervene for you. /roll 100 and if 10 or lower, it is successful. The DM will emote what happens. Once Divine Intervention succeeds, it cannot be used for 7 days.

Merciful Touch
Your healing spells now affect an additional player for half.

You sacrifice your healing dice for a single 1d8, and in exchange, you can attack and heal on the same Attack Phase.

We will continue to expand and tweak this system to provide another interesting way to play your character out in the D20. SHIN'DO SQUIG



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